Monday 21 November 2011

2D Diagram

This is our 2nd assignment for this subject.



Figure 1

Pre-production

Pre-production involves establishing the plot of the completed animation. Because each shot in animation is so labor-intensive, it's imperative to get shots right during pre-production. Re-animating a shot (because a character uses knowledge not gained until later in the story, for example) is very expensive, especially compared to live-action filming.

Most animations are storyboarded, in which the main action in each scene is drawn in a comic book-like form. Storyboards are usually pasted on large foam-core or poster board sheets, which can be quickly read through by the staff. During pre-production, the staff reviews the storyboard for consistency, and parts of the storyboard may be redrawn multiple times.




Production

Each shot in a 2D animation involves multiple single drawings of characters(although some computer programs such as 'Anime Studio', can create characters much like puppets, which can be posed at different keyframes, and the computer moves the character between those keyframes). To demonstrate the concept, think of a still camera that can take many photographs in rapid succession. Imagine aiming that camera at a person and taking many quick photographs as the person walks towards you. Each photograph corresponds to an individual drawing in an animation.

A shot may contain only one drawing (especially in "limited animation" forms like anime), but usually contain about ten to twenty drawings. These drawings are divided into "keys" and "in-betweens." Keys are important drawings that convey the extremes of the character's movement--the first drawing is almost always a key--while in-betweens (or "tweens") are the remaining, less important drawings in the shot.

Typically, each drawing begins with a sketch, in pencil, of the character's pose. This drawing is then cleaned up in ink, though this is not always done; Disney went through a period in which this step was skipped, as is most clearly visible in the original 101 Dalmations. Skipping the inking step was thought to make the animation look more vibrant and alive, but critics and audiences didn't like the look.

This is the point at which computers often step in. Some companies hand-ink each drawing, writing over the cleaned pencil lines with a pen. Others--especially studios whose artists can draw very clean pencil lines--will scan the pencils directly into the computer, then ink the drawing digitally.

The drawing is now considered a "cel." Before computers, the drawing would now be photocopied onto a sheet of clear celluoid or acetate, then hand-painted. This created a "cel," which was placed on top of a background painting and filmed with the click of a film camera. Cels are still highly prized by collectors, though few true cels remain. Many of those on the market are reproductions.

Today, the digital cels are colored on a computer. Meanwhile, a background is drawn (on the computer, or hand-drawn and scanned). The background is imported into an animation program, and each cel is layered onto the background in succession. This is then saved on the computer as a single video file.

In practice, the keys are usually drawn by a top animator, and these are then scanned and assembled into a "rough cut" of the shot while the keys are given to a junior animator, who will draw the tweens. The film can then be assembled during production, and junior animators can be directed in small adjustments to improve the flow of each shot and scene.In Asia, this is typically when dialog is recorded, so that the junior animators can match the tweens to the vocal performance.


Post Production

Even after all the tweens have been colored and added to the animation, the film is far from complete. There's still music and sound effects to be added, as well as visual effects (glows, hazes, etc.). The animation also may need to be edited in the more traditional film sense; shots cut slightly short or held longer, even scenes cut entirely. It's said that one famous anime series (Gundam Seed) changed its ending when the primary actor broke down during recording, and new animation was hastily drawn, colored, and incorporated into the final minutes of the show.



Refference : 





Tuesday 18 October 2011

History of Animation

This is the 1st assignment that we have done before.




Animation is a graphic representation of drawings to show movement within those drawings. A series of drawings are linked together and usually photographed by a camera. The drawings have been slightly changed between individualized frames so when they are played back in rapid succession (24 frames per second) there appears to be seamless movement within the drawings.

Type of Animation


Clay Animation
    Clay animation is not really a new technique as many people might think.  Clay animation began shortly after plasticine (a clay-like substance) was invented in 1897, and one of the first films to use it was made in 1902.  This type of animation was not very popular until Gumby was invented.  The invention of Gumby was a big step in the history of clay animation.  Now, clay animation has become more popular and easier to do.  Later on, more clay animation films were made, such as the Wallace and Gromit series of movies, the advertisements that were made for the California Raisin Advisory Board and the Celebrity Deathmatch series.

Computer Animation
    Computer animation has also become common.  Computer animation began about 40 years ago when the first computer drawing system was created by General Motors and IBM. It allowed the user to view a 3D model of a car and change the angles and rotation.  Years later, more people helped make computer animation better.  Movies that used computer animation are: The Abyss, Jurassic Park, Forrest Gump, and more.  Also, computer animation was used differently, as in the show 'South Park', which used stop motion cutout animation; recently it uses computer animation.  A well-known computer animation company is Pixar.  They are responsible for making Toy Story, A Bug's Life, Monsters Inc., Finding Nemo, and more.  Also, video games have used computer animation as well.

Cel-Shaded Animation
     Cel-shaded animation is makes computer graphics appear to be hand-drawn.  This type of animation is most commonly turning up in console video games.  Most of the time the cel-shading process starts with a typical 3D model. The difference occurs when a cel-shaded object is drawn on-screen. The rendering engine only selects a few shades of each color for the object, making it look flat.
    In order to draw black ink lines outlining an object's contours, the back-face culling is inverted to draw back-faced triangles with black-colored vertices. The vertices must be drawn many times with a slight change in translation to make the lines thick. This produces a black-shaded silhouette. The back-face culling is then set back to normal to draw the shading and optional textures of the object. The result is that the object is drawn with a black outline.

Regular Animation
    Animation began with Winsor McCay.  He did his animations all by himself, and it took him a long time (about a year for a five minute cartoon).  But for some, it was ridiculous that they would have to wait so much for so little.  Then the modern animation studio came to be.  Years later, more people would invent more cartoon characters.  Otto Messmer invented the character 'Felix the Cat'.  Later on, the Walt Disney Studio created 'Steamboat Willie', which introduced the character Mickey Mouse.  Other companies started to make their own cartoons; some of which we can still watch today.

References

http://www.fi.edu/fellows/fellow5/may99/History/history.html